So the spotlight was briefly on me a couple of days ago, when someone came up with some truly Glenn-Beck-worthy tenuous conspiracy theory crap to “prove” that I was part of an orchestrated campaign of lies about GG.
Go read the thread on KiA.
Now. Assuming you haven’t already consumed the Flavoured Beverage Favoured By Cultists, what you saw there was me, a piddly little Tweeter with <100 followers, being replied to by Zoe Quinn. Followed by an unrelated tweet in which I mentioned a bunch of people whose updates on GG I’ve been reading and have appreciated.
For those not willing to descend into the maelstrom of SJW-hate that is KiA, here’s a couple of their screencaps that I’ll borrow:
Here’s their smoking gun. I made a comment to Brianna Wu, which Zoe Quinn gave her perspective on. In an unrelated tweet I mentioned a bunch of people who I have been reading to follow this atrocious clusterfuck.
Somehow someone got the idea that I’m now a lieutenant in the SJW army, or some such bullshit? Iunno.
More believable is the truth: I have some sympathy for the women who’ve had their lives destroyed, and I appreciate people who trawl through far more of GG’s garbage than I’m willing to in order to highlight their hatred and hypocrisy.
A couple of days ago I had 72 notifications on my Twitter when I logged in. Since a normal day sees maybe 5 or 6, maybe 9 or 10 if I’ve been particularly talkative, I was wondering why I had the sudden attention.
Once @srhbutts alerted me to the fact I’d been mentioned in KiA it made a whole lot more sense.
Seriously. This is all it takes. Some asshole making up a conspiracy theory in their own head and then feeding it to the mob. Thanks for justifying my initial decision to remain pseudonymous, fuckers.
A summary of GamerGate in ten graphics. As a rough precis for newcomers this is actually pretty good.
A couple of great Storify links next: UnseenPerfidy with a beautifully angry rant about the obvious problems with GamerGate’s “apolitical” stance that’s unashamedly political in nature, and Lars Flyger writes about the stupidity of the false equivalence dialogue surrounding GG.
Related to that, Zoe Quinn herself also writes an open letter to anybody claiming they want “neutrality” or “to hear both sides”. In her words:
The simple fact of the matter is that GamerGate is *not* about games journalism, and even if it was, their targets are disproportionately powerless in the industry, disproportionately female or feminist, and disproportionately *not games journalists*. Their methods are centered on destroying the livelihoods, safety, voices, and mental health of who they oppose, and that’s the primary progress they’ve been able to make thusfar.
Running on from that, a pair of articles about the way GamerGate’s positioned within the broader political climate: one from Elias Isquith about why calling for moderation or compromise is essentially pointless when GG’s supporters and critics aren’t even trying to have the same conversation, and one I find more contentious from Ezra Klein which asserts that GG is merely a new theatre of war for the Left vs Right debates and “neither side” cares about games. I think Ezra needs to acquaint himself with the fact that so many of GG’s targets have, in fact, been people who care deeply about games (Zoe Quinn and Brianna Wu are devs, FFS). Also, the attempts to make GG a new front in the ongoing culture wars are mostly related to non-gamers throwing their oars in on the GG side – Yiannopoulos, Cernovich, Sommers, Baldwin, Aurini & Owen, do I really need to continue? Compare that to the list of targets who’ve actually had something to do with games, it’s enlightening.
An interesting statistical breakdown weakens the old accepted wisdom that mobile gaming is overwhelmingly female – it turns out that gaming is becoming more accessible thanks to mobile devices and that’s resulting in more engagement across the board with people who are already gamers, male and female. Women make up a larger proportion of “light” players in the mobile market and men make up a larger proportion of “heavy” mobile gamers, which could definitely form an area of future qualitative research to investigate the reasons.
Finally, a look at the way Google is addressing unconscious bias amongst their employees in an effort to become more aware of sexism and how it might be impacting on their corporate culture. A promising start, and it ties into the Laralyn McWilliams article I previously linked to.